(PECL ps >= 1.3.0)
ps_shfill — Fills an area with a shading
Fills an area with a shading, which has to be created before with ps_shading(). This is an alternative way to creating a pattern from a shading ps_shading_pattern() and using the pattern as the filling color.
성공할 경우 TRUE를, 실패할 경우 FALSE를 반환합니다.