构造函数和析构函数

构造函数

__construct(mixed ...$values = ""): void

PHP 允许开发者在一个类中定义一个方法作为构造函数。具有构造函数的类会在每次创建新对象时先调用此方法,所以非常适合在使用对象之前做一些初始化工作。

注意: 如果子类中定义了构造函数则不会隐式调用其父类的构造函数。要执行父类的构造函数,需要在子类的构造函数中调用 parent::__construct()。如果子类没有定义构造函数则会如同一个普通的类方法一样从父类继承(假如没有被定义为 private 的话)。

示例 #1 继承中的构造函数

<?php
class BaseClass {
function
__construct() {
print
"In BaseClass constructor\n";
}
}

class
SubClass extends BaseClass {
function
__construct() {
parent::__construct();
print
"In SubClass constructor\n";
}
}

class
OtherSubClass extends BaseClass {
// 继承 BaseClass 的构造函数
}

// In BaseClass constructor
$obj = new BaseClass();

// In BaseClass constructor
// In SubClass constructor
$obj = new SubClass();

// In BaseClass constructor
$obj = new OtherSubClass();
?>

与其它方法不同, __construct() 在继承时不受签名兼容性规则的约束。

自 PHP 5.3.3 起,在命名空间中,与类名同名的方法不再作为构造函数。不使用命名空间中的类则不受影响。 构造函数是一个普通的方法,在对应对象实例化时自动被调用。 因此可以定义任何数量的参数,可以是必选、可以有类型、可以有默认值。 构造器的参数放在类名后的括号里调用。

示例 #2 使用构造器参数

<?php
class Point {
protected
int $x;
protected
int $y;

public function
__construct(int $x, int $y = 0) {
$this->x = $x;
$this->y = $y;
}
}

// 两个参数都传入
$p1 = new Point(4, 5);
// 仅传入必填的参数。 $y 会默认取值 0。
$p2 = new Point(4);
// 使用命名参数(PHP 8.0 起):
$p3 = new Point(y: 5, x: 4);
?>

如果一个类没有构造函数,以及构造函数的参数不是必填项时,括号就可以省略。

旧式风格的构造器

PHP 8.0.0 之前,全局命名空间内的类如果有一个同名的方法,则会解析为旧式风格的构造器。 虽然函数能被当作构造器,但该语法已被废弃,并会导致 E_DEPRECATED 错误。 如果 __construct() 和同名方法同时存在时, 会调用 __construct()

以下两种情况时,与类同名的方法不再有特殊意义:命名空间中的类、PHP 8.0.0 起的任何类。

新代码中要使用 __construct()

构造器属性提升

PHP 8.0.0 起,构造器的参数也可以相应提升为类的属性。 构造器的参数赋值给类属性的行为很普遍,否则无法操作。 而构造器提升的功能则为这种场景提供了便利。 因此上面的例子可以用以下方式重写:

示例 #3 使用构造器属性提升

<?php
class Point {
public function
__construct(protected int $x, protected int $y = 0) {
}
}

当构造器参数带修饰符时,PHP 会同时把它当作对象属性和构造器参数, 并赋值到属性。 构造器可以是空的,或者包含其他语句。 参数值赋值到相应属性后执行正文中额外的代码语句。

并非所有参数都需要提升。可以混合提升或不提升参数作为属性,也不需要按顺序。 提升后的参数不影响构造器内代码调用。

注意:

使用可见性修饰符publicprotectedprivate)是应用属性提升的最有可能的方式,但其它任何单个修饰符(例如 readonly)将产生相同的效果。

注意:

对象属性的类型不能为 callable 以避免为引擎带来混淆。 因此提升的参数也不能是 callable。 其他任意 类型声明 是允许的。

注意:

由于属性升级为属性和函数参数,因此属性和参数的所有命名限制都适用。

注意:

放在构造方法提升参数里的属性会同时复制为属性和参数。提升的构造方法的参数默认值将仅复制到参数并且不会复制到属性。

初始化新功能

自 PHP 8.1.0 起,对象可以用于默认参数值,静态变量,全局常量,以及属性参数。define() 现在也接受对象。

注意:

禁止使用动态类名、非字符串类名以及匿名类。禁止使用参数解包。禁止使用不支持的表达式作为参数。

示例 #4 初始化中使用 new

<?php

// 全部允许:
static $x = new Foo;

const
C = new Foo;

function
test($param = new Foo) {}

#[
AnAttribute(new Foo)]
class
Test {
public function
__construct(
public
$prop = new Foo,
) {}
}

// 全部禁止(编译时错误):
function test(
$a = new (CLASS_NAME_CONSTANT)(), // 动态类名
$b = new class {}, // 匿名类
$c = new A(...[]), // 参数解包
$d = new B($abc), // 不支持的常量表达式
) {}
?>

Static 创造方法

在 PHP 中每个 class 只能有一个构造器。 然而有些情况下,需要用不同的输入实现不同的方式构造对象。 这种情况下推荐使用 static 方法包装构造。

示例 #5 使用 static 创造方法

<?php
class Product {

private ?
int $id;
private ?
string $name;

private function
__construct(?int $id = null, ?string $name = null) {
$this->id = $id;
$this->name = $name;
}

public static function
fromBasicData(int $id, string $name): static {
$new = new static($id, $name);
return
$new;
}

public static function
fromJson(string $json): static {
$data = json_decode($json, true);
return new static(
$data['id'], $data['name']);
}

public static function
fromXml(string $xml): static {
// 自定义代码逻辑。
$data = convert_xml_to_array($xml);
$new = new static();
$new->id = $data['id'];
$new->name = $data['name'];
return
$new;
}
}

$p1 = Product::fromBasicData(5, 'Widget');
$p2 = Product::fromJson($some_json_string);
$p3 = Product::fromXml($some_xml_string);

可以设置构造器为 private 或 protected,防止自行额外调用。 这时只有 static 方法可以实例化一个类。 由于它们位于同一个定义的 class 因此可以访问私有方法,也不需要在同一个对象实例中。 当然构造器不一定要设置为 private,是否合理取决于实际情况。

三个 static 方法展示了对象以不同方式的实例化方式。

  • fromBasicData() 把所需的全部参数传入构造器,创建对象并返回结果。
  • fromJson() 接受 JSON 字符串,,预处理成构造器所需的格式,然后返回新的对象。
  • fromXml() 接受 XML 字符串并解析,然后创建一个单纯的对象。 由于参数都是可选的,使得可以忽略所有参数去调用构造器。然后为对象的属性赋值后返回结果。

在以上三个例子中,static 关键词会被翻译成代码所在类的类名。 这个例子中是 Product

析构函数

__destruct(): void

PHP 有析构函数的概念,这类似于其它面向对象的语言,如 C++。析构函数会在到某个对象的所有引用都被删除或者当对象被显式销毁时执行。

示例 #6 析构函数示例

<?php

class MyDestructableClass
{
function
__construct() {
print
"In constructor\n";
}

function
__destruct() {
print
"Destroying " . __CLASS__ . "\n";
}
}

$obj = new MyDestructableClass();

和构造函数一样,父类的析构函数不会被引擎暗中调用。要执行父类的析构函数,必须在子类的析构函数体中显式调用 parent::__destruct()。此外也和构造函数一样,子类如果自己没有定义析构函数则会继承父类的。

析构函数即使在使用 exit() 终止脚本运行时也会被调用。在析构函数中调用 exit() 将会中止其余关闭操作的运行。

注意:

析构函数在脚本关闭时调用,此时所有的 HTTP 头信息已经发出。脚本关闭时的工作目录有可能和在 SAPI(如 apache)中时不同。

注意:

试图在析构函数(在脚本终止时被调用)中抛出一个异常会导致致命错误。

add a note

User Contributed Notes 14 notes

up
158
david dot scourfield at llynfi dot co dot uk
13 years ago
Be aware of potential memory leaks caused by circular references within objects. The PHP manual states "[t]he destructor method will be called as soon as all references to a particular object are removed" and this is precisely true: if two objects reference each other (or even if one object has a field that points to itself as in $this->foo = $this) then this reference will prevent the destructor being called even when there are no other references to the object at all. The programmer can no longer access the objects, but they still stay in memory.

Consider the following example:

<?php

header
("Content-type: text/plain");

class
Foo {

/**
* An indentifier
* @var string
*/
private $name;
/**
* A reference to another Foo object
* @var Foo
*/
private $link;

public function
__construct($name) {
$this->name = $name;
}

public function
setLink(Foo $link){
$this->link = $link;
}

public function
__destruct() {
echo
'Destroying: ', $this->name, PHP_EOL;
}
}

// create two Foo objects:
$foo = new Foo('Foo 1');
$bar = new Foo('Foo 2');

// make them point to each other
$foo->setLink($bar);
$bar->setLink($foo);

// destroy the global references to them
$foo = null;
$bar = null;

// we now have no way to access Foo 1 or Foo 2, so they OUGHT to be __destruct()ed
// but they are not, so we get a memory leak as they are still in memory.
//
// Uncomment the next line to see the difference when explicitly calling the GC:
// gc_collect_cycles();
//
// see also: http://www.php.net/manual/en/features.gc.php
//

// create two more Foo objects, but DO NOT set their internal Foo references
// so nothing except the vars $foo and $bar point to them:
$foo = new Foo('Foo 3');
$bar = new Foo('Foo 4');

// destroy the global references to them
$foo = null;
$bar = null;

// we now have no way to access Foo 3 or Foo 4 and as there are no more references
// to them anywhere, their __destruct() methods are automatically called here,
// BEFORE the next line is executed:

echo 'End of script', PHP_EOL;

?>

This will output:

Destroying: Foo 3
Destroying: Foo 4
End of script
Destroying: Foo 1
Destroying: Foo 2

But if we uncomment the gc_collect_cycles(); function call in the middle of the script, we get:

Destroying: Foo 2
Destroying: Foo 1
Destroying: Foo 3
Destroying: Foo 4
End of script

As may be desired.

NOTE: calling gc_collect_cycles() does have a speed overhead, so only use it if you feel you need to.
up
31
domger at freenet dot de
7 years ago
The __destruct magic method must be public.

public function __destruct()
{
;
}

The method will automatically be called externally to the instance. Declaring __destruct as protected or private will result in a warning and the magic method will not be called.

Note: In PHP 5.3.10 i saw strange side effects while some Destructors were declared as protected.
up
3
Hayley Watson
1 year ago
There are other advantages to using static factory methods to wrap object construction instead of bare constructor calls.

As well as allowing for different methods to use in different scenarios, with more relevant names both for the methods and the parameters and without the constructor having to handle different sets of arguments of different types:

* You can do all your input validation before attempting to construct the object.
* The object itself can bypass that input validation when constructing new instances of its own class, since you can ensure that it knows what it's doing.
* With input validation/preprocessing moved to the factory methods, the constructor itself can often be reduced to "set these properties to these arguments", meaning the constructor promotion syntax becomes more useful.
* Having been hidden away from users, the constructor's signature can be a bit uglier without becoming a pain for them. Heh.
* Static methods can be lifted and passed around as first class closures, to be called in the normal fashion wherever functions can be called, without the special "new" syntax.
* The factory method need not return a new instance of that exact class. It could return a pre-existing instance that would do the same job as the new one would (especially useful in the case of immutable "value type" objects by reducing duplication); or a simpler or more specific subclass to do the job with less overhead than a more generic instance of the original class. Returning a subclass means LSP still holds.
up
25
spleen
15 years ago
It's always the easy things that get you -

Being new to OOP, it took me quite a while to figure out that there are TWO underscores in front of the word __construct.

It is __construct
Not _construct

Extremely obvious once you figure it out, but it can be sooo frustrating until you do.

I spent quite a bit of needless time debugging working code.

I even thought about it a few times, thinking it looked a little long in the examples, but at the time that just seemed silly(always thinking "oh somebody would have made that clear if it weren't just a regular underscore...")

All the manuals I looked at, all the tuturials I read, all the examples I browsed through - not once did anybody mention this!

(please don't tell me it's explained somewhere on this page and I just missed it, you'll only add to my pain.)

I hope this helps somebody else!
up
8
iwwp at outlook dot com
4 years ago
To better understand the __destrust method:

class A {
protected $id;

public function __construct($id)
{
$this->id = $id;
echo "construct {$this->id}\n";
}

public function __destruct()
{
echo "destruct {$this->id}\n";
}
}

$a = new A(1);
echo "-------------\n";
$aa = new A(2);
echo "=============\n";

The output content:

construct 1
-------------
construct 2
=============
destruct 2
destruct 1
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4
mmulej at gmail dot com
2 years ago
*<Double post> I can't edit my previous note to elaborate on modifiers. Please excuse me.*

If both parent and child classes have a method with the same name defined, and it is called in parent's constructor, using `parent::__construct()` will call the method in the child.

<?php

class A {
public function
__construct() {
$this->method();
}
public function
method() {
echo
'A' . PHP_EOL;
}
}
class
B extends A {
public function
__construct() {
parent::__construct();
}
}
class
C extends A {
public function
__construct() {
parent::__construct();
}
public function
method() {
echo
'C' . PHP_EOL;
}
}
$b = new B; // A
$c = new C; // C

?>

In this example both A::method and C::method are public.

You may change A::method to protected, and C::method to protected or public and it will still work the same.

If however you set A::method as private, it doesn't matter whether C::method is private, protected or public. Both $b and $c will echo 'A'.
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5
david at synatree dot com
16 years ago
When a script is in the process of die()ing, you can't count on the order in which __destruct() will be called.

For a script I have been working on, I wanted to do transparent low-level encryption of any outgoing data. To accomplish this, I used a global singleton class configured like this:

class EncryptedComms
{
private $C;
private $objs = array();
private static $_me;

public static function destroyAfter(&$obj)
{
self::getInstance()->objs[] =& $obj;
/*
Hopefully by forcing a reference to another object to exist
inside this class, the referenced object will need to be destroyed
before garbage collection can occur on this object. This will force
this object's destruct method to be fired AFTER the destructors of
all the objects referenced here.
*/
}
public function __construct($key)
{
$this->C = new SimpleCrypt($key);
ob_start(array($this,'getBuffer'));
}
public static function &getInstance($key=NULL)
{
if(!self::$_me && $key)
self::$_me = new EncryptedComms($key);
else
return self::$_me;
}

public function __destruct()
{
ob_end_flush();
}

public function getBuffer($str)
{
return $this->C->encrypt($str);
}

}

In this example, I tried to register other objects to always be destroyed just before this object. Like this:

class A
{

public function __construct()
{
EncryptedComms::destroyAfter($this);
}
}

One would think that the references to the objects contained in the singleton would be destroyed first, but this is not the case. In fact, this won't work even if you reverse the paradigm and store a reference to EncryptedComms in every object you'd like to be destroyed before it.

In short, when a script die()s, there doesn't seem to be any way to predict the order in which the destructors will fire.
up
8
prieler at abm dot at
17 years ago
i have written a quick example about the order of destructors and shutdown functions in php 5.2.1:

<?php
class destruction {
var
$name;

function
destruction($name) {
$this->name = $name;
register_shutdown_function(array(&$this, "shutdown"));
}

function
shutdown() {
echo
'shutdown: '.$this->name."\n";
}

function
__destruct() {
echo
'destruct: '.$this->name."\n";
}
}

$a = new destruction('a: global 1');

function
test() {
$b = new destruction('b: func 1');
$c = new destruction('c: func 2');
}
test();

$d = new destruction('d: global 2');

?>

this will output:
shutdown: a: global 1
shutdown: b: func 1
shutdown: c: func 2
shutdown: d: global 2
destruct: b: func 1
destruct: c: func 2
destruct: d: global 2
destruct: a: global 1

conclusions:
destructors are always called on script end.
destructors are called in order of their "context": first functions, then global objects
objects in function context are deleted in order as they are set (older objects first).
objects in global context are deleted in reverse order (older objects last)

shutdown functions are called before the destructors.
shutdown functions are called in there "register" order. ;)

regards, J
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8
Per Persson
12 years ago
As of PHP 5.3.10 destructors are not run on shutdown caused by fatal errors.

For example:
<?php
class Logger
{
protected
$rows = array();

public function
__destruct()
{
$this->save();
}

public function
log($row)
{
$this->rows[] = $row;
}

public function
save()
{
echo
'<ul>';
foreach (
$this->rows as $row)
{
echo
'<li>', $row, '</li>';
}
echo
'</ul>';
}
}

$logger = new Logger;
$logger->log('Before');

$nonset->foo();

$logger->log('After');
?>

Without the $nonset->foo(); line, Before and After will both be printed, but with the line neither will be printed.

One can however register the destructor or another method as a shutdown function:
<?php
class Logger
{
protected
$rows = array();

public function
__construct()
{
register_shutdown_function(array($this, '__destruct'));
}

public function
__destruct()
{
$this->save();
}

public function
log($row)
{
$this->rows[] = $row;
}

public function
save()
{
echo
'<ul>';
foreach (
$this->rows as $row)
{
echo
'<li>', $row, '</li>';
}
echo
'</ul>';
}
}

$logger = new Logger;
$logger->log('Before');

$nonset->foo();

$logger->log('After');
?>
Now Before will be printed, but not After, so you can see that a shutdown occurred after Before.
up
4
Yousef Ismaeil cliprz[At]gmail[Dot]com
11 years ago
<?php

/**
* a funny example Mobile class
*
* @author Yousef Ismaeil Cliprz[At]gmail[Dot]com
*/

class Mobile {

/**
* Some device properties
*
* @var string
* @access public
*/
public $deviceName,$deviceVersion,$deviceColor;

/**
* Set some values for Mobile::properties
*
* @param string device name
* @param string device version
* @param string device color
*/
public function __construct ($name,$version,$color) {
$this->deviceName = $name;
$this->deviceVersion = $version;
$this->deviceColor = $color;
echo
"The ".__CLASS__." class is stratup.<br /><br />";
}

/**
* Some Output
*
* @access public
*/
public function printOut () {
echo
'I have a '.$this->deviceName
.' version '.$this->deviceVersion
.' my device color is : '.$this->deviceColor;
}

/**
* Umm only for example we will remove Mobile::$deviceName Hum not unset only to check how __destruct working
*
* @access public
*/
public function __destruct () {
$this->deviceName = 'Removed';
echo
'<br /><br />Dumpping Mobile::deviceName to make sure its removed, Olay :';
var_dump($this->deviceName);
echo
"<br />The ".__CLASS__." class is shutdown.";
}

}

// Oh ya instance
$mob = new Mobile('iPhone','5','Black');

// print output
$mob->printOut();

?>

The Mobile class is stratup.

I have a iPhone version 5 my device color is : Black

Dumpping Mobile::deviceName to make sure its removed, Olay :
string 'Removed' (length=7)

The Mobile class is shutdown.
up
3
bolshun at mail dot ru
16 years ago
Ensuring that instance of some class will be available in destructor of some other class is easy: just keep a reference to that instance in this other class.
up
1
Jonathon Hibbard
14 years ago
Please be aware of when using __destruct() in which you are unsetting variables...

Consider the following code:
<?php
class my_class {
public
$error_reporting = false;

function
__construct($error_reporting = false) {
$this->error_reporting = $error_reporting;
}

function
__destruct() {
if(
$this->error_reporting === true) $this->show_report();
unset(
$this->error_reporting);
}
?>

The above will result in an error:
Notice: Undefined property: my_class::$error_reporting in my_class.php on line 10

It appears as though the variable will be unset BEFORE it actually can execute the if statement. Removing the unset will fix this. It's not needed anyways as PHP will release everything anyways, but just in case you run across this, you know why ;)
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-2
Reza Mahjourian
18 years ago
Peter has suggested using static methods to compensate for unavailability of multiple constructors in PHP. This works fine for most purposes, but if you have a class hierarchy and want to delegate parts of initialization to the parent class, you can no longer use this scheme. It is because unlike constructors, in a static method you need to do the instantiation yourself. So if you call the parent static method, you will get an object of parent type which you can't continue to initialize with derived class fields.

Imagine you have an Employee class and a derived HourlyEmployee class and you want to be able to construct these objects out of some XML input too.

<?php
class Employee {
public function
__construct($inName) {
$this->name = $inName;
}

public static function
constructFromDom($inDom)
{
$name = $inDom->name;
return new
Employee($name);
}

private
$name;
}

class
HourlyEmployee extends Employee {
public function
__construct($inName, $inHourlyRate) {
parent::__construct($inName);
$this->hourlyRate = $inHourlyRate;
}

public static function
constructFromDom($inDom)
{
// can't call parent::constructFromDom($inDom)
// need to do all the work here again
$name = $inDom->name; // increased coupling
$hourlyRate = $inDom->hourlyrate;
return new
EmployeeHourly($name, $hourlyRate);
}

private
$hourlyRate;
}
?>

The only solution is to merge the two constructors in one by adding an optional $inDom parameter to every constructor.
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-4
ziggy at start dot dust
2 years ago
Please note that constructor argument promotion is kind of half-baked (at least as of 8.1 and it does not look to be changed in 8.2) and you are not allowed to reuse promoted argument with other promoted arguments. For example having "old style" constructor:

<?php
public function __construct(protected string $val, protected Foo $foo = null) {
$this->val = $val;
$this->foo = $foo ?? new Foo($val);
}
?>

you will not be able to use argument promotion like this:

<?php
public function __construct(protected string $val, protected Foo $foo = new Foo($val)) {}
?>

nor

<?php
public function __construct(protected string $val, protected Foo $foo = new Foo($this->val)) {}
?>

as in both cases you will face "PHP Fatal error: Constant expression contains invalid operations".
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